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T-Mon Trainer
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Devlog
Minor updates.
August 05, 2021
by
qwertyu63
So, I've been silent for a few days now. I've been working on other projects, so T-Mon hit the back burner for a few days. But, I do have some stuff to release, so here we are with 0.2.6. New features...
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0.2.5 - Boosted T-Mon, lots of minor tweaks
July 27, 2021
by
qwertyu63
New features in this build: Added assets for S-Gear. Added assets for a phone. When blacking out, you go to the last workshop/lab you healed at, not just city 1. Properly set up the Normal Seal and T-...
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Development Roadmap
July 27, 2021
by
qwertyu63
#roadmap
Alright, I've been wanting to make this post for a while, but any time I wanted to touch this project, I spent that time working on the game itself. This is about the development of T-Mon Trainer and...
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Minor audio changes.
July 23, 2021
by
qwertyu63
So, this build is mostly just audio tweaks. Replaced the placeholder music, as the first set wasn't working well. Added minor sound effects. Figured out how to reveal the volume options. On a non-audi...
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Lots of minor changes.
July 19, 2021
by
qwertyu63
New features in this build: - Opposing T-Mon have proper names. - The Arena Master's have better placeholder Arena dialogue. - T-Mon physically react when their stats change. - When blacking out, you...
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New features: a minigame, special moves and more
July 17, 2021
by
qwertyu63
So, over the last couple days, I kinda got into a flow and tackled some stuff I knew needed doing, but hadn't done yet. New in this build: There is a card game minigame in the Cafe in the starting cit...
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Added roaming masters in the wild areas.
July 15, 2021
by
qwertyu63
In addition to some minor bug fixes and tweaks, the major change in this version is the introduction of the Arena Masters as wild encounters. After you defeat a master in their arena, you can find the...
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Added Metal Type and Wounds.
July 15, 2021
by
qwertyu63
1
So, I added a new type: Metal. It just made the math better and balanced out the types. There is a new Metal area with a Metal Master and a Metal T-Gear you can buy. Also, your T-Mon can now be Wounde...
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Added wild monsters; added monsters to battle.
July 11, 2021
by
qwertyu63
Clicking Explore while out of town will generate a random wild monster for you to fight and level grind, but only if you are the level of the monster plus 1 or less. Also, you can now see the monsters...
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Major change to the combat system
July 04, 2021
by
qwertyu63
In the previous release, the combat system was built around each side having one monster, with changing type replacing changing monster. Well, now you can change monsters instead. I might re-add chang...
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