A downloadable game

You are a travelling explorer, having traveled to a distant land that is beset by Demon invaders. Their magic has twisted the landscape itself, leaving no-one who knows where anything is anymore. With your help, the invaders can be pushed back to Hell from whence they came.

Explorers of the Lost Page is a solo RPG by Nicholas Fletcher. To complete the quest before you, you must find and defeat the Palaces of Flame and Shadow. If you run out of Hearts, you die and the game ends.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorqwertyu63
GenreRole Playing
TagsSingleplayer

Download

Download
ExplorersOfTheLostSheetv2.pdf 67 kB
Download
ExplorersOfTheLostSheet.pdf 59 kB

Development log

Comments

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Yet another one question :) You can use scouting several times in a row, so only best tactic is scout all new squares around current position before doing something else. Looks like kind of lack of rules. 

That is not a bug.

Also one question: by using Hellgate can I teleport into unknown squares?

One more question. Do Demon's clan get angry if I run away from the fight?

A few questions about v2:

In Flame Palace needs to fight against Demon Knight, but we have 2 different versions of Demon Knight: Mountain's one and Deserts's one (both number 4, but different max. power). What kinda of Demon do you mean?

Other question about moving. Let me make sure, to move I can choose any ortogonal direction and move pawn for any numbers of open squares, counting water squares for damage, and then I'll make roll for event just for last square where I stopped?

Thank you.

(1 edit)

> In Flame Palace needs to fight against Demon Knight, but we have 2 different versions of Demon Knight: Mountain's one and Deserts's one (both number 4, but different max. power). What kinda of Demon do you mean?

Er... The Desert one. I'm going to quickly rename the other one (to Demon Healer) in a hotfix.

> Let me make sure, to move I can choose any ortogonal direction and move pawn for any numbers of open squares, counting water squares for damage, and then I'll make roll for event just for last square where I stopped?

That is correct, with the caveat that every square you pass through must already be scouted.

> Do Demon's clan get angry if I run away from the fight?

No; the demon lived, so there's no need to seek revenge.

> by using Hellgate can I teleport into unknown squares?

Yes; I might tweak that if I make a third version, but it's allowed now.

(+1)

Thank you!

Oh! Good news! v2 is released! :)

(2 edits) (+1)

Really nice Job this TTRPG, Fun, Simple and Interesting

(1 edit)

Would Like you get in Contact with me.

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I Considered a Flee Mechanic for less Hardcore:

After a Battle Round if you haven't wounded the Demon, You might wanna Flee from the Demon, Loosing 1 Gold if you have more then 0 Gold and Roll a D6. If the Dice Roll is 5 || 6 add a Black Dot to the Demon you Flee from.

(+1)

I am actually working on a v2 with more refined rules, which do include the ability to run away.

Good news! I'm looking forward to seeing new version! :)

Im working on a standalone PC Version of your Game. Im expecting to finish it by sunday.

Cool.